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- //-----------------------------------------------------------------------------
- // File: DShowTextures.h
- //
- // Desc: DirectShow sample code - adds support for DirectShow videos playing
- // on a DirectX 8.0 texture surface. Turns the D3D texture tutorial into
- // a recreation of the VideoTex sample from previous versions of DirectX.
- //
- // Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
-
-
- #include <streams.h>
-
- //-----------------------------------------------------------------------------
- // Define GUID for Texture Renderer
- // {71771540-2017-11cf-AE26-0020AFD79767}
- //-----------------------------------------------------------------------------
- struct __declspec(uuid("{71771540-2017-11cf-ae26-0020afd79767}")) CLSID_TextureRenderer;
-
- //-----------------------------------------------------------------------------
- // CTextureRenderer Class Declarations
- //-----------------------------------------------------------------------------
- class CTextureRenderer : public CBaseVideoRenderer
- {
- public:
- CTextureRenderer(LPUNKNOWN pUnk,HRESULT *phr);
- ~CTextureRenderer();
-
- public:
- HRESULT CheckMediaType(const CMediaType *pmt ); // Format acceptable?
- HRESULT SetMediaType(const CMediaType *pmt ); // Video format notification
- HRESULT DoRenderSample(IMediaSample *pMediaSample); // New video sample
-
- LONG m_lVidWidth; // Video width
- LONG m_lVidHeight; // Video Height
- LONG m_lVidPitch; // Video Pitch
- };
-
-
-